Thursday, January 7, 2010

Blue Mars Builder's Kit Available


The purpose of this pack is to be a "starter set" to help new Blue Mars developers. Learning both the Blue Mars editing tools and 3D and graphics software all at the same time is a lot to start with, and not everyone has the textures or the software to convert them.

So this package contains pre-made basic shapes and textures that you can use directly in the Blue Mars editors. For more advanced or custom items, you will need to learn those other programs, but you can do a lot with just this set. For those coming from Second Life, this is essentially a prim and textures kit. If any part of the instructions are unclear, or if you would like to see some changes or additions, please let me know so I can improve them.

The download link is to the right.  For those who had the textures pack, that is almost the same, I have added the shapes collection and updated instructions.

12 Comments:

At January 8, 2010 at 10:20 AM , Blogger  said...

Thanks for this set. Before I unzip, should I do so in a particular sub-folder of the Blue Mars Dev tools? Holt.

 
At January 8, 2010 at 12:27 PM , Blogger DanielRavenNest said...

I included instructions in the zip file where I *think* the files need to go. If not where I specified, then put the textures and objects under MyData. That's part of why its labeled version 0.5, Avatar Reality has not written tutorials on this, we have to figure it out ourselves.

 
At January 8, 2010 at 2:29 PM , Blogger  said...

Downloaded and unzipped file. I am able to rezz (for lack of a better word) objects in my city. I can texture them under the modify. I save and exit city. When I return, all the objects have lost their textures. I have tried Assign Material to Selection, Generate Surface Textures. So far nothing makes the objects retain their textures. This applies to the pre-made BM ones as well that I am trying to retexture.

 
At January 8, 2010 at 3:23 PM , Blogger DanielRavenNest said...

Are you using the block editor or the city editor to work in?

 
At January 8, 2010 at 3:44 PM , Blogger DanielRavenNest said...

Oh, and if you are using Vista or Windows 7 make sure you are running as administrator, since the files you are changing are in the program directory.

 
At January 8, 2010 at 4:44 PM , Blogger  said...

I'm using city editor and windows xp.

 
At January 8, 2010 at 5:19 PM , Blogger DanielRavenNest said...

Is your city file located at Blue Mars City Developer Tools\Game\Levels\\_CityName\CompanyName_CityName.cry?

Example: ...\Game\Levels\SAND\SAND_Tharsis\SAND_Tharsis.cry

 
At January 8, 2010 at 5:25 PM , Blogger DanielRavenNest said...

Correction to the pathname above, it should read: Blue Mars City Developer Tools\Game\Levels\COMPANY\COMPANY_CityName\CompanyName_CityName.cry (damn blogger edited out my bracketed words LOL)

 
At January 8, 2010 at 6:02 PM , Blogger  said...

I started with the default city and just saved it under new name. I've had no problems with any terrains, objects added, etc. Everything stays except any object texture changes.

Blue Mars City Developer Tools\Game\Levels\NEWCO\NEWCO_NewCity\HoltRoussel.cry

 
At January 8, 2010 at 8:26 PM , Blogger DanielRavenNest said...

OK, the city name needs to be NEWCO_NewCity.cry, at least their instructions say to do that, if the folder structure above it is like that. The editor is a little quirky, you need to click on something else once you put something new in a material editor slot to make it stick. If those two things dont help, I dont know why you are having a problem,

 
At January 9, 2010 at 12:47 AM , Blogger  said...

Disregard SL IM. Apparently the issue is only with the pre-made BM items in our inventory (round pictures - square frames - glass deck). Any objects from your builder kit that I place inworld/texture stay.

 
At January 9, 2010 at 1:58 AM , Blogger DanielRavenNest said...

OK, the problem you had is with BM materials being locked. Go into the material editor, find the material for the item, do a copy, then paste into your own location, then assign the copy to the item, and you can edit it. See my screencap:

http://lh4.ggpht.com/_A5TdX8sjcr8/S0hScPSfhBI/AAAAAAAAAXg/tnaKIb8yfyI/s1600/Editing%20AR%20Items.JPG

 

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